This piece right away catches everyone's eye! It's clean, slick with a good sense of perspective that makes your eye lead down the keyboard to see everything else in the scene!
I like the use of lighting and highlights, but I feel the shadowing could be tweaked a bit more to give you more depth too the piece. Make that keyboard really look like it's floating.
Maybe some more blur in the image at the end of the keyboard to the right, as the keyboard is already losing a lot of details (naturally of course) that it still feels a bit too in focus.
I love how you modeled everything! Very true to each instrument, and the textures are great so there's nothing there I could suggest improving upon.
I'm not sure if it's just the style of the image, but why the drums are all scattered but the guitar and speakers are together? Just a thought to possibly either group things together everything, or seperate everything (though that's more opinion then technique).
Really awesome piece! I love everything about it Wow.
It's a very beautiful art, sorry I am not into graphic design or visual art, I am a musician, so I can't give you a technical feedback. But I love this art and would love to use it, with your permission of course, as artwork for my upcoming album.
Thank you very much, the album will be released under creative commons license and of course you will be mentioned. I will let you know the link as soon as the album is ready so you can review your mention and suggest changes if you don't like it. Thank you again and keep on the good job.
It really would be cool to see an "Animusic equivalent" done with two FOSS programs. Looks tricky though. (Heaps of data to parse for even a fairly simple song out of LMMS.)
In my brief look at the XML it seems much of the instrument timing that would be key to animation is inside the pattern tags. Inside the pattern tags are note tags. The attributes of pan, key, volume, seem fairly obvious. Position I think is the time data. And Len(gth) apparently is note duration. Not sure if values are in milliseconds or what. (Could be arbitrary and based on bps setting. Dunno enough though to be sure. Not chatty with the devs, just taking a hacky sort of look at it. The good news is that it's all apparently labeled in a human-readable way.)
There's also a lot of other extraneous data for settings, FX, automation. But you'd have to really look at it to see what would be worth using for animation as well.
Saving to MMP from LMMS will let you see what's in a song with a text editor, default will save to MMPZ - which is the same but zip compressed.
Problem is I'm not much of a programmer. (Lack the patience to be any good at it.) But I've been floating the idea around to see if anyone more apt would be willing to give it a go.
Also at this time, it seems LMMS 0.4.14 is a bit buggy (at least on Windows). Might want to go with an older version or two if trying to work out a project. (Older versions may crash too, but seem a bit more stable in comparison.)
Not sure how useful that heads-up is, but might be that nudge needed if serious about giving it a shot.